High dynamic range rendering

Results: 30



#Item
11HDR- The Keyword for the Realistic Imaging Era  Why are the images on our screens not as vivid as what we see in real life? Is it impossible for images taken on a camera and displayed on a screen to be as clear as what w

HDR- The Keyword for the Realistic Imaging Era Why are the images on our screens not as vivid as what we see in real life? Is it impossible for images taken on a camera and displayed on a screen to be as clear as what w

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Source URL: lgdnewsroom.com

Language: English - Date: 2015-03-10 02:59:04
12Effects of Image Dynamic Range on Apparent Surface Gloss Jonathan B. Phillips, James A. Ferwerda, and Stefan Luka; Munsell Color Science Laboratory, Chester F. Carlson Center for Imaging Science, Rochester Institute of T

Effects of Image Dynamic Range on Apparent Surface Gloss Jonathan B. Phillips, James A. Ferwerda, and Stefan Luka; Munsell Color Science Laboratory, Chester F. Carlson Center for Imaging Science, Rochester Institute of T

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Source URL: www.cis.rit.edu

Language: English - Date: 2010-06-24 09:40:48
13To appear in the SIGGRAPH 98 conference proceedings  Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dynamic Range Photography Paul Debevec

To appear in the SIGGRAPH 98 conference proceedings Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dynamic Range Photography Paul Debevec

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Source URL: www.pauldebevec.com

Language: English - Date: 2011-11-29 20:55:28
14Recovering High Dynamic Range Radiance Maps from Photographs Paul E. Debevec Jitendra Malik  University of California at Berkeley1

Recovering High Dynamic Range Radiance Maps from Photographs Paul E. Debevec Jitendra Malik University of California at Berkeley1

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Source URL: www.cs.berkeley.edu

Language: English - Date: 2002-04-21 17:03:58
15Version 2.0  Complete lighting, shading, and rendering toolkit for artists  ARTWORKFLOW

Version 2.0 Complete lighting, shading, and rendering toolkit for artists ARTWORKFLOW

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Source URL: www.chaosgroup.com

Language: English - Date: 2013-12-09 09:55:05
16Photographic Tone Reproduction for Digital Images Erik Reinhard University of Utah Michael Stark University of Utah

Photographic Tone Reproduction for Digital Images Erik Reinhard University of Utah Michael Stark University of Utah

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Source URL: www.cis.rit.edu

Language: English - Date: 2008-10-03 13:56:48
17Imaging / Graphics file formats / 3D graphics software / Animation software / High dynamic range imaging / HDRi / Bryce / Rendering / Projection screen / Computer graphics / 3D computer graphics / Computing

Bryce 7.1 Pro ― Brightness and Falloff Brightness and Falloff Bryce features Linear Lighting Workflows which is a pre-requisite to get physically plausible results. This means that materials and light sources work lin

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Source URL: www.horo.ch

Language: English - Date: 2013-10-21 05:25:48
18EVALUATION OF LDR, TONE MAPPED AND HDR STEREO MATCHING USING COST-VOLUME FILTERING APPROACH Tara Akhavan, Hyunjin Yoo, Margrit Gelautz Institute of Software Technology and Interactive Systems Vienna University of Technol

EVALUATION OF LDR, TONE MAPPED AND HDR STEREO MATCHING USING COST-VOLUME FILTERING APPROACH Tara Akhavan, Hyunjin Yoo, Margrit Gelautz Institute of Software Technology and Interactive Systems Vienna University of Technol

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Source URL: publik.tuwien.ac.at

Language: English - Date: 2014-06-23 21:36:23
19HDRi2014 - Second International Conference and SME Workshop on HDR imaging, Chalmers A., and Bouatouch K. (Editors) Stereo HDR Disparity Map Computation Using Structured Light Tara Akhavan1 and Christian Kapeller1 and Ji

HDRi2014 - Second International Conference and SME Workshop on HDR imaging, Chalmers A., and Bouatouch K. (Editors) Stereo HDR Disparity Map Computation Using Structured Light Tara Akhavan1 and Christian Kapeller1 and Ji

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Source URL: publik.tuwien.ac.at

Language: English - Date: 2014-04-29 10:19:48
20Advanced Real-Time Rendering in 3D Graphics and Games Course – SIGGRAPH[removed]Chapter 8 Shading in Valve’s Source Engine Jason Mitchell9, Gary McTaggart10 and Chris Green11

Advanced Real-Time Rendering in 3D Graphics and Games Course – SIGGRAPH[removed]Chapter 8 Shading in Valve’s Source Engine Jason Mitchell9, Gary McTaggart10 and Chris Green11

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Source URL: www.valvesoftware.com

Language: English - Date: 2010-04-09 16:32:07